I was in Utrecht, for Games For Health Europe, a few weeks ago, and had this great interview there. It gives me the opportunity to explain in detail about my company PlayBenefit, about Benergy (our first mobile app that’s about to come to life), and how I got until here 😉 Hope you enjoy it!
Gamification is a concept taken from video games and it refers to the use of game design techniques and game mechanics to turn tasks/work into a fun experience. Today we can find the gamification context applied pretty much everywhere, from social media, marketing, business, education, health… It’s used in different contexts to motivate users to shop, learn, work, etc.
This concept was born around 2004 to gain popularity in 2007 to become a trend in 2010. Even though it’s a concept that’s quite developed and studied nowadays, and that there are many who have managed to do wonderful things with it, there’s still many who think gamification is about adding a badge system and achievements. There are many examples of gamification, I’ll leave you with a couple less commercial which hit closer to home for many of us.
Este viernes tuve el placer de encontrarme con compañeros enfermeros del Twitter en una Tweetparty organizada por el grupo de Innovación y Tecnología del Colegio de Enfermeras de Barcelona el que pertenezco. Fue una velada muy agradable en la que no solo “tuiteamos” sino que además nos contamos los unos a los otros cómo aplicar el potencial de las nuevas tecnologías en el hospital, en el centro de asistencia primaria y en la salud en general. Luego tuvimos nuestros 5 minutos de glória cada uno y yo conté mi proyecto de plataforma de exergaming y vi muchas caras de interrogación, así que he pensado que haría una pequeña entrada en el blog explicando qué es y para qué puede servir.
The Mobile World Congress opened the doors yesterday in Barcelona, this year with special attention in smartphone apps. Healthcare apps. are gaining importance and relevance in the sector and I’m sure they will surprise us with many novelties this 2012. To celebrate, I’ll share with you some of my favourite health apps.
Hoy en Barcelona ha empezado el Mobile World Congress, un congreso en el que van a tener en especial importancia las aplicaciones para smartphones. Las aplicaciones para la salud van ganando protagonismo poco a poco en el sector y estoy segura que nos sorprenderán con muchas novedades para este año 2012. Para celebrarlo, voy a enseñaros las aplicaciones para la salud que tengo en mi lista de favoritas, sin orden de preferencia pues si están aquí es que me gustan.
My grandma was a trendsetter. She was the first woman in town to wear trousers and she always said a woman wasn’t made to stay at home all day and got a job, plus she made the best meals ever. Christmas eve in 2005, she was feeling quite depressed. She didn’t want to take care the cooking and nothing seemed to cheer her up. In the next few weeks my grandma got a lot worse, she started moving awkwardly, in a very clumsy manner, and she entered catatonic states plus she got disoriented a lot. We went to the doctor, who assigned her a series of tests as well as visits to specialists, changes on medication, etc. After a while, she was diagnosed with depression and a bipolar disorder. The medication left her sitting on a chair, unable to move and barely able to say a word. This period was so bad that she can’t remember most of what happened (she doesn’t remember anything about the day my sister got married, just from the pictures). We were really unhappy with the diagnostic and the strong medication that Continue reading →
For many years now we hear that video games can be used to learn basic concepts in an enjoyable manner, however with the new MMORPG (Massive-Multiplayer-Online-Rol-Playing-Game) this should be replaced by “video games can be used to learn complex concepts in an enjoyable manner”. I’ll explain why.
Internet is a great source of information for patients and medical staff, games are starting to swift into an attempt to produce healthy lifestyle and there are applications in our phones that help us control some aspects of our health everyday. There is a lot to talk about and I promised a post about Health Games that I am preparing, but I wanted to share something about the internet and the well-informed patient first, something I wrote a while ago.
Today when people feel sick, they can go to the internet and learn what may be happening to them without talking to a doctor. After their research, they decide if they need to see a doctor, need treatment or even additional screening.
We have what I call “well-informed patients” now that know what they want out of the medical staff and installations. Before, usually patients were Continue reading →
I want to talk about Games for Health today, a movement that aims to bring serious gaming and healthcare together in order to contribute to more advanced healthcare. It started in 2004 and it promotes communities, knowledge and business development using cutting-edge games and game technologies to improve healthcare. In this congress you will find researchers, healthcare professionals and game designers come together to put their minds and share their knowledge about the impact games have on healthcare.