I was invited to do a speech about video games and gamification for the 40 DGPR in Berlin. I was the only speaker that wasn’t presenting on German! I was a bit worried about speaking in English in a full German congress but in the end it all went well, the public seemed pleased with my presentation by giving a lot of nods. Most importantly, it was the first time I spoke to a healthcare professionals crowd only, no IT, no engineers. This is a step forward as it means healthcare professionals are aware of the need to change and evolve with the new technologies.
I was invited as a speaker for the e-virtuoses congress in Valenciennes. It was a great congress and filled with interesting people, loved the networking environment and I had a lot of fun. I shared the discussion table «Serious Gaming & Gamification / 4 approaches» with Lucas Gillispie @PCSTech and Kevin Richardson @K_Richardson.
After landing safely in Spain and getting some much deserved sleep before starting to work non stop, I decided it would be about time I post what I presented in the Games for Health #GFH12EU which was a wonderful event.
I have been in several conferences recently and this one was by far the most «open» one when it came to enter circles of people. Everyone was friendly and had great ideas! I enjoyed the event as well as my coffees with the attendees and other speakers a lot.
So here is my presentation, and it seems like we will see this «World of Warcraft Diabetes Mod» life sometime mid 2013 thanks to Stephen Jacobs, from the Rochester Institute of Technology.
On December 1st 2011 I started this blog. My second post was about an important initiative in which I really believed: the first edition of Games for Health Europe.
Now, several months later and after a lot of hard work, I have just found out that I will be a speaker in that congress. I can barely put into words what this oportunity means to me, being such a believer in the cause and the need. I thought that such an occasion deserved a peek preview on my blog, so here’s what I will be talking about in the Games for Health 2012 conference.
Hace unos días hice el post en su versión inglesa. Es un post cortito pues vi un par de videos y se me ocurrió compartir con el mundo mi punto de vista para iniciar el porqué es importante ver más allá de lo que tenemos ahora, o de ser capaz de ver más allá de las posibilidades que nos ofrece cualquier gadget en nuestro sector, la salud.
Vi el vídeo de «Google Glasses» hace un tiempo y me pareció muy guay, un smartphone pero que lo llevas en los ojos, en plan manos libres e inmediato (no viven en las conexiones españolas los que lo idearon). Seguramente habréis visto el video pero os lo dejo de todas formas:
This is a very short post and not really thought, but I saw something and I wanted to share it with all of you, maybe you find it an interesting debate as well.
So I came across a widely spread video about the «Google Glasses» which is pretty cool, it’s like having a smartphone with voice recognition, GPS and so on but implemented on your glasses so it reproduces all the information you need instantly in front of your eyes instead of the mobile. Most of you will have seen this video before:
La gamificación es un concepto sacado de los video juegos, consiste en la incorporación de elementos de video juegos en escenarios «sin juego». Se usa en éstos escenarios para motivar a los usuarios a comprar, aprender, trabajar… Hoy en día podemos encontrar el concepto de gamificación aplicado en muchos entornos, como el entorno empresarial, márketing, redes sociales, de la educación…