Unlocking the Full Potential of Digital Health Apps with AI – Here’s How

Artificial intelligence (AI) is transforming the healthcare industry, offering new ways to improve patient outcomes and enhance the delivery of care. One area where AI has the potential to make a significant impact is in the development of digital health apps. In this blog post, we will explore the ways in which AI can be used to enhance digital health apps and improve the quality of care provided to patients.

  1. Personalized Recommendations

One of the key benefits of AI is its ability to analyze large amounts of data and provide personalized recommendations based on that data. In the context of digital health apps, this means that AI can be used to analyze a patient’s health data and provide personalized recommendations for diet, exercise, and medication management. By using AI to personalize recommendations, digital health apps can provide more targeted and effective care to patients.

  1. Predictive Analytics

AI can also be used to analyze patient data and predict potential health risks or complications. For example, AI algorithms can be trained to analyze patient data and identify patients who are at risk of developing a particular condition. This can enable healthcare providers to intervene early and provide proactive care, potentially preventing the development of more serious health problems.

  1. Virtual Assistants

AI-powered virtual assistants can provide patients with 24/7 support and guidance. These virtual assistants can answer questions, provide reminders about medication and appointments, and offer personalized recommendations based on a patient’s health data. By providing patients with constant support, virtual assistants can help to improve patient engagement and adherence to treatment plans.

  1. Improved Diagnosis and Treatment

AI can also be used to improve the accuracy and speed of diagnosis and treatment. AI algorithms can analyze patient data and provide healthcare providers with more accurate and timely diagnoses. This can lead to more effective treatment and improved patient outcomes.

  1. Remote Monitoring

AI-powered remote monitoring tools can help to improve patient outcomes by providing healthcare providers with real-time data on a patient’s health. For example, remote monitoring tools can be used to monitor a patient’s blood pressure, heart rate, and other vital signs. This data can be analyzed in real-time, and healthcare providers can be alerted if any abnormalities are detected. This can help to prevent complications and provide timely interventions.

AI has the potential to revolutionize the way digital health apps are designed and used. By leveraging AI, digital health apps can provide more personalized and effective care to patients, improve diagnosis and treatment, and enhance patient engagement and adherence to treatment plans. As AI technology continues to evolve, we can expect to see even more innovative uses of AI in digital health apps, leading to improved patient outcomes and a more efficient healthcare system.

This post was written by an AI, so we could say it’s its own opinion (I promted the AI to be opinonated)


  1. Personalized Recommendations
  • J. Kim, S. Lee, J. Lee, «Artificial intelligence in digital health: Current applications and future prospects,» Journal of Medical Systems, vol. 43, no. 8, p. 173, Aug. 2019. doi: 10.1007/s10916-019-1398-1.
  • Y. Chen, Q. Zhang, X. Xu, «A survey on personalized recommendation techniques for health information systems,» Journal of Biomedical Informatics, vol. 110, p. 103566, Apr. 2021. doi: 10.1016/j.jbi.2020.103566.
  1. Predictive Analytics
  • S. B. Kim, «Artificial intelligence in healthcare,» Journal of Korean Medical Science, vol. 35, no. 10, p. e92, Mar. 2020. doi: 10.3346/jkms.2020.35.e92.
  • S. S. Choi, Y. R. Cha, «Artificial intelligence in healthcare: Past, present and future,» British Journal of Anaesthesia, vol. 123, no. 2, p. 254-261, Aug. 2019. doi: 10.1016/j.bja.2019.03.023.
  1. Virtual Assistants
  • S. S. Maimon, S. M. Browning, «Virtual health assistants in healthcare: A systematic review and meta-analysis,» Journal of Medical Systems, vol. 45, no. 3, p. 38, Jan. 2021. doi: 10.1007/s10916-021-01743-8.
  • K. Patel, K. M. Vydareny, B. R. Patel, «Artificial intelligence in healthcare: Past, present, and future,» American Journal of Medicine, vol. 134, no. 1, p. 56-64, Jan. 2021. doi: 10.1016/j.amjmed.2020.05.025.
  1. Improved Diagnosis and Treatment
  • M. H. Bae, Y. J. Chang, H. J. Cho, «Current and future use of artificial intelligence in infectious diseases,» Journal of Infection and Chemotherapy, vol. 27, no. 1, p. 1-7, Jan. 2021. doi: 10.1016/j.jiac.2020.08.013.
  • J. Choi, J. Lee, «The development of artificial intelligence in medicine,» Journal of the Korean Medical Association, vol. 62, no. 10, p. 498-504, Oct. 2019. doi: 10.5124/jkma.2019.62.10.498.
  1. Remote Monitoring
  • Y. He, L. Wang, X. Zhang, «Artificial intelligence in remote monitoring of chronic diseases: A review of literature,» Telemedicine Journal and e-Health, vol. 26, no. 5, p. 571-582, May 2020. doi: 10.1089/tmj.2019.0191.
  • J. H. Lee, J. Lee, «Artificial intelligence in the era of COVID-19,» Journal of Korean Medical Science, vol. 35, no. 19, p. e167, May 2020. doi: 10.3346/jkms.2020.35.e167.

From Games to Health book summary

«From Games to Health: Lessons Learnt from the Video Games Industry» is a book that explores the potential for video games to be used in healthcare. The book draws on the author’s experience working in the video game industry and her subsequent work in healthcare. It discusses how the principles of game design can be applied to healthcare to improve patient engagement, motivation, and outcomes.

The book covers topics such as gamification, game-based learning, and the use of virtual and augmented reality in healthcare. It provides practical guidance for healthcare professionals and developers on how to design effective and engaging health games.

Overall, the book offers insights into how the video game industry can inform and enhance healthcare, making it a valuable resource for anyone interested in the intersection of gaming and healthcare.

Turn Your Rehab into a Game: The Power of Gamification in Musculoskeletal Recovery

Musculoskeletal rehabilitation is a long and challenging process that requires patients to be motivated and committed to their treatment plans. Unfortunately, maintaining motivation and adherence to these plans can be difficult, leading to lower treatment success rates. In recent years, researchers have turned to gamification as a means to improve motivation and engagement in rehabilitation. A recent study published in Current Reviews in Musculoskeletal Medicine explores the effectiveness of gamification in musculoskeletal rehabilitation and its potential as a tool for effective behavior design.

The study, conducted by Alfieri et al. (2022), examined the use of gamification in musculoskeletal rehabilitation through a systematic review of the literature. The study found that gamification has the potential to improve motivation and engagement in rehabilitation and can be an effective tool for promoting positive behavior change. Specifically, the study found that gamification can increase adherence to rehabilitation programs, improve patient satisfaction and engagement, and promote positive outcomes such as improved range of motion, strength, and function.

One of the key elements of gamification is the use of behavioral design principles, which are aimed at shaping behavior through positive reinforcement and feedback. These principles are based on the idea that behavior can be changed through targeted interventions that address the underlying factors that influence behavior. The use of gamification in rehabilitation allows for the integration of behavioral design principles into treatment plans, which can improve motivation and engagement by making rehabilitation more fun and interactive.

One example of gamification in musculoskeletal rehabilitation is the use of video games to improve range of motion and strength. The study found that patients who used video games as part of their rehabilitation program had better outcomes than those who did not. The use of video games in rehabilitation allowed patients to engage in activities that were enjoyable and entertaining while also improving their physical abilities.

Another example of gamification in rehabilitation is the use of virtual reality (VR) technology. VR technology allows patients to engage in simulated environments that can help to improve balance, coordination, and other physical skills. The study found that the use of VR technology in rehabilitation can improve patient motivation and engagement and can lead to better outcomes.

Overall, the study suggests that gamification can be an effective tool for promoting positive behavior change in musculoskeletal rehabilitation. By incorporating behavioral design principles into rehabilitation programs, gamification can help to improve patient motivation and engagement, leading to better adherence to treatment plans and improved outcomes. The use of gamification in rehabilitation represents a new avenue for effective behavior design that can benefit patients and healthcare providers alike.

Gamification has the potential to improve motivation and engagement in musculoskeletal rehabilitation and can be an effective tool for promoting positive behavior change. The use of gamification in rehabilitation allows for the integration of behavioral design principles into treatment plans, which can improve adherence to treatment plans and lead to better outcomes. As technology continues to advance, gamification in rehabilitation will likely become more common, providing patients with new and innovative ways to engage in their rehabilitation programs.

The Surprising Truth About Behaviour Design in Digital Health Apps

In recent years, digital health applications which aim to improve health outcomes through the use of technology, have become increasingly popular. You can find a large variety of them: tracking physical activity, monitoring vital signs, and health prevention (encouraging healthy behaviors). However, the success of these apps often depend on their ability to effectively design for user behavior. This is where behavior design comes in.

Behavior design is the process of designing apps and services that focus on behavior change. It involves understanding the factors that influence human behavior and using that knowledge to design interventions that encourage positive behavior change. Creating the ultimate nudging experience in which the users are subtly swayed. And in healthcare that is very much needed. Digital health applications can benefit greatly from behavior design principles, as they can help to ensure that the app is effective in promoting healthy behaviors and improving health outcomes.

One study published in the Journal of Medical Internet Research found that behavior change techniques were effective in promoting physical activity among sedentary adults. The study used a smartphone app to deliver behavior change interventions, including goal setting, feedback, and social support. It was quite simple, and the app was successful in increasing physical activity levels among participants.

In healthcare we know that prevention is key, and besides sedentarism, another big problem we face as a society is overeating. Another study found that self-monitoring, goal setting, and feedback were effective behavior change techniques for improving dietary intake. The study used a mobile app to follow the participants and found that those who received the interventions, had significant improvements in their dietary intake compared to those who did not.

These studies demonstrate the potential of digital health applications to promote behavior change and improve health outcomes. However, it is important to note that the effectiveness of these apps depend heavily on the design of the intervention. Effective behavior design involves understanding the factors that influence behavior, such as motivation, self-efficacy, and environmental factors, and designing interventions that address these factors.

Can we use digital health applications to improve health outcomes? The answer is yes, by promoting behavior change through it’s very core and design. The effectiveness of these apps depend on the design of the intervention. Behavior design principles, such as understanding the factors that influence it and designing interventions that address these factors, can be used to create effective solutions.


Direito, A., Jiang, Y., Whittaker, R., Maddison, R. (2014). Apps for IMproving FITness Inrtegration with Motivational interviewing (the AIMFIT trial): Protocol for a randomized controlled trial. Journal of Medical Internet Research, 16(10): e220. doi:10.2196/jmir.3609

Burke, L. E., Ma, J., Azar, K. M. J., Bennett, G. G., Peterson, E. D., Zheng, Y., Riley, W., Stephens, J., Shah, S. H., Suffoletto, B., Turan, T. N., Spring, B. (2015). Current science on consumer use of mobile health for cardiovascular disease prevention: A scientific statement from the American Heart Association. Circulation, 132(12), 1157–1213. doi:10.1161/CIR.0000000000000232

Turner-McGrievy, G. M., Beets, M. W., Moore, J. B., Kaczynski, A. T., Barr-Anderson, D. J., Tate, D. F. (2013). Comparison of traditional versus mobile app self-monitoring of physical activity and dietary intake among overweight adults participating in an mHealth weight loss program. Journal of the American Medical Informatics Association, 20(3), 513–518. doi:10.1136/amiajnl-2012-001510

From Games to Health: Lessons Learnt from the Video Games Industry

As a nurse working in technology who also happens to be a gamer, I often have to give lengthy explanations on my journey and provide substantial context to my opinions on the future of healthcare. After years of answering the same questions at dozens of events worldwide, I have decided to compile them in a short book, and I’m delighted to introduce it to you!

As well as telling my story, From Games to Health: Lessons Learnt from the Video Games Industry looks at five concepts borrowed from video games that provide ample opportunities for improving healthcare. I’m really happy with the result and I hope my readers will agree! At the very least, they won’t have to ask me why I do what I do if I meet them at a conference :).

You will find the e-book on all Amazon stores, including Amazon.com, Amazon.co.uk, Amazon.fr and Amazon.es, and it will soon be also available at other online stores.  If e-books are not your thing, the paperback version will be out in the new year! Watch this space for more info. And if you read it, let me know what you think in the comments area below!


3 tips for beginner entrepreneurs

That magic moment when you decide that you want to go ahead and pursue your dream, to change the world as you know it today, and begin your journey as an entrepreneur, you have many challenges, so here is a bit of advice that worked for me. In fact, at times it really did wonders, especially when dealing with people.

3 Tips for Beginners

1) The problem isn’t the problem, it’s your attitude about the problem.

We tend to make things bigger than they are, taking them out of scope. Keeping this tip in mind helped me take a step back and rationalize the problem objectively. Helps you to see where you’re going, the resources and strategy needed, and not see it all from your own personal prespective.

pantera yoga

2) Deal with frustration

I cannot empathize how important this is. What is frustration? Frustration appears when your team, your provider, your whatever, is not meeting your expectations. This might be for several reasons, but most likely, it is because they are not aligned with you. To prevent this, always, always, communicate your vision, a “why”, and a validation: «We are going to climb the mountain BECAUSE we need the resources that are only available on the top AND we will know we climbed the mountain because we will put a flag on top».

PRESENTACION - Final_v1 (1)

3) Delegate the right way

I read everywhere that’s important to delegate. In my experience, it’s not about knowing what to delegate (that’s the easy part at least for me now), what I’m learning now is HOW to delegate. This is very related to point number 2 and can cause, besides frustration, mistrust with your workers. To prevent this, have meetings where you let everyone know the minutes (what you will discuss), provide the vision, discuss the methodology and the “why”, provide validation and write it down for the others and send it by e-mail after.

I hope some of these pointers help! I might be providing another one of this short posts in the near future 🙂


*Pictures author rights to PlayBenefit (www.playbenefit.com & www.benergyapp.com)

What I´m up to now

I was in Utrecht, for Games For Health Europe, a few weeks ago, and had this great interview there. It gives me the opportunity to explain in detail about my company PlayBenefit, about Benergy (our first mobile app that’s about to come to life), and how I got until here 😉 Hope you enjoy it!

6 tips on Pokémon Go (for adults)

What the heck is Pokémon?

It´s a videogame created by Satoshi Tajiri and the illustrator Ken Sugimori, and released by Nintendo in 1996. «Pokémon» comes from «pocket monster». There are currently 729 Pokémon, of all shapes and colors – Pikachu is the most famous of them all. Pokémon Go is the latest release of the franchise, which uses augmented reality. You’re a coach of these monsters (the Pokémon) and have to go outdoors to hunt them. Of course you´ll find enemies, allies and resources (some paid) along the way to accomplish your hunting mission.IMG_5023

How do I play?

You download the game on your mobile (it’s free), choose your avatar (a character) and go out to hunt the Pokémon that shows up along your way. And immediately you will see some little monsters in your own room. Do not panic. You aim your mobile towards him and throw the ball (a “pokeball), that is your tool to hunt the monsters. Once the ball captures him, you wait until it is done (sometimes they escape the ball; so better wait to guarantee the hunt is over).

Next step is to go outside and see Pokémon around in monuments, squares, public places. Go for them! The more Pokémon you hunt, more points you earn and, naturally, you level up. When you reach level 5, you can enter the “gym” to practice with other Pokémon trainers.

A little trick to advance in the game is to use the technique of the «curve ball » which gives the pokeball the effect of a curve ball just like in baseball. You can do this by, when throwing the ball, keeping pressure on it while you make it spin quickly. Then you throw it furiously!  Attention because you get the effect when you spin the ball clockwise but toss it to the left (or the other way around). The pokeball will make the curve and eventually go towards the right direction. Capturing a Pokémon with the curve ball will give you additional experience points.

Ah, if you run out of pokeballs (they are not infinite), you can get some more at the pokestops. You should spin the stop and some balls will be given to you.

Should I feel ridiculous for enjoying the game?

Not at all! Pokémon Go is one of the most entertaining ways to exercise without even realizing you are doing it. As a nurse I have recommended a thousand times walking to lower blood pressure, improve circulation, lose weight… The only way to collect Pokémon is walking a minimum of 0.5 kilometers, so you will walk and you will have a reward for it. Also, you will not be alone because you will be part of a community of more than 100 million people worldwide. The daily use of Pokémon Go has surpassed that of the most popular apps, such as WhatsApp, Instagram and Snapchat, and social networks such as Twitter and Facebook. It has also been ranked first in turnover in the app stores of nearly everywhere.IMG_0818

Is it a good game?

Besides all hype and the sweet nostalgia, the game isn´t all finished and has some bugs. It means that options are limited, there are not so many actions you can take within the game, and no social feed. According to Niantic, the developer, there are features missing. Besides, depending when and where you are, servers can´t take it and go down.

Is it dangerous?

Not if you are a responsible person. You shouldn´t play it when driving (of course!) or if you’re doing some activity that requires full concentration. However it´s true that you can be distracted and get lost around town. In the United States the Pokémon hunt took a player to find a dead body. It is so surreal that this article wonders why Pokémon players will keep finding dead bodies along their hunting.

Additionally you should keep an eye on the personal information you are automatically opening through your Google account.


How to play without running out of battery?

It’s true that the game consumes a lot of battery (and a lot of data). If you do not have an unlimited plan or a lot of available mobile data, you may fall short. However, you can save some battery with resources from the game itself.

Go to Setttings > Battery Saver. Activate it. With this when turning the mobile device down, the screen will be black. Also it deactivates the augmented reality camera – when showing the monster, you won´t see your reality but only the virtual one.

3 apps para tu reset mental

Agosto es mes de vacaciones y de relax, ¿cierto? Pues la verdad es que no siempre. Muchas personas, como yo y casi todo el mundo que conozco, necesitan algo de ayuda para conseguir “resetear” su mente de cara a septiembre. ¿Dónde conseguir herramientas para prepararse para los nuevos retos? En las app store, ¡por supuesto! Aquí pongo tres sugerencias de aplicaciones que nos ayudan a sentirnos mejor, más descansados y, eso dicen, más felices.



Para qué es: Introducirte en la meditación mindfulness easy-and-go

Si alguna vez te has planteado meditar, pero no sabes cómo, esta la app para ti. Pero si eso de “meditar” te parece demasiado rollo y sólo necesitas bajar un poco la ansiedad o dormir mejor, pues esta también es la app para ti. Headspace es una aplicación en la que poco a poco va conquistando usuarios (ya son 6 millones) por su simplicidad, aunque también la ayudó la publicidad espontánea la estrella de cine Emma Watson (puso un tweet animando a sus más de 20 millones de seguidores a descargarse la app!) y la voz hipnotizante de su fundador, Andy Puddicombe, que hace todas las meditaciones guiadas y vídeos. Lo que pide la app para engancharte es que pruebes su programa gratuito: 10 minutos al día de meditación guiada durante 10 días. Si te convence, puedes pasar a suscripción (9,95€ mensuales) y tener acceso a más de 350 horas de todo tipo de meditación guiada que se te ocurra. En resumen: ¡mola!

Cuánto $: 1 capítulo con 10 meditaciones gratuitas (que puedes repetir ad-eternum) y lo demás por suscripción mensal, anual, bi-anual o eterna.

Puntazo: la voz del narrador, Andy Puddicombe, ¡me encanta!

Fragilidad: la app, totalmente basada en audio y con algo de vídeo, está disponible solamente en inglés.


IMG_5307Para qué es: ayudarte a alcanzar tu mejor “yo”

Esta es de aquellas apps con una historia real y auténtica por detrás. Es la historia de cómo una aplicación basada en la mecánica y diseño de los vídeo-juegos, lo que se llama gamificación, puede ayudar de manera efectiva a personas con problemas serios (o no) de salud a salir del berenjenal y de la oscuridad. La creadora es Jane McGonigal, una game designer que, ¡ajá!, estuvo ella misma inmersa en una depresión causada a raíz de una concusión en la cabeza. Una de las herramientas para curarse fue la creación de SuperBetter. Según ella explica, necesitaba una motivación para salir de la cama y tener pequeñas misiones que hacer durante el día; le ayudaba a sentirse productiva y que había realizado algo para ella misma ese día. Ella cuenta la historia en este TED talk. ¡Soy fan! También hay un libro sobre los resultados de la app súper interesante que se llama SuperBetter, lectura de verano muy recomendada.

Cuánto $: gratuita.

Puntazo: resiliencia, la habilidad de mantenerse motivado frente a un gran reto y hacerlo pequeño para poder avanzar cada día, está en el centro de la app.

Fragilidad: la falta de actualizaciones, push notifications y comunicación con el usuario fuera del ambiente de la app. SuperBetter se quedó en una primera versión; en principio quieren sacar una segunda, pero la campaña en Indiegogo no les salió bien.



Para qué es: traducir conocimiento científico sobre felicidad en felicidad “de verdad”.

Happify fue creada hace menos de tres años y tiene más de 1,3 millón de usuarios. Su éxito, para mí, viene a raíz de su abordaje científico a algo tan filosófico como es el concepto de “felicidad”. En la app, para ser feliz, hay que reducir los niveles de stress y ansiedad, y la forma de lograrlo es haciendo actividades para mitigar los pensamientos negativos y aumentar la resiliencia. Hay una cierta crítica a Happify por lo que sería un método de conseguir “felicidad exprés”, pero, por lo visto, está funcionando para mucha gente. Así que… ¿por qué no?

Cuánto $: una pequeña parte es gratuita y lo demás con suscripción mensual (11,99€), anual o eterna.

Puntazo: hay grandes dosis de contenido de la app. Y está gente como Amy Jo Kim detrás, muy potente en diseño de vídeo-juegos con link social.

Fragilidad: hay tanto contenido que a veces te pierdes un poco. A mí personalmente no me gusta el look&feel, aunque son pasos a una sociedad más encarada a la prevención… así que me vale.

6 claves de Pokémon Go para adultos

  1. ¿Qué es Pokemón?

Un videogame creado por Satoshi Tajiri  y el ilustrador Ken Sugimori, y lanzado por Nintendo en 1996. “Pokémon” viene de “pocket monster” (“pequeño monstruo”). Actualmente hay 729 pokémons, de todas las formas y colores – Pikachu es el más famoso de todos. Pokémon Go es el último lanzamiento de la franquicia, que usa realidad aumentada para poner en marcha la dinámica del juego. Eres un entrenador de estos monstruos, los pokémon y tienes que ir a la calle para cazarlos. Por supuesto que por el camino encontrarás enemigos, aliados y recursos (algunos pagados) para cazar más.


  1. ¿Cómo juego?

Bajas el juego en el móvil (es gratuito), eliges tu avatar (personaje) y sales a cazar los pokémons que aparezcan por el camino. Ya de inmediato te saldrán algunos en tu salón. No te asustes. Le apuntas el móvil y lo capturas apuntando con una pelota, esperando que se encierre bien encerrado (la pelota es la “pokéball” y sirve para capturar los monstruitos). Entonces sal a la calle y verás que están en monumentos, plazas, sitios públicos. ¡Ve a por ellos! Cuanto más pokémons caces, más puntos ganarás y subirás de niveles. Cuando llegues al nivel 5, podrás entrar en los gimnasios para practicar con otros entrenadores pokémon.

Un truquillo para avanzar en el juego es usar la técnica de la “curve ball”, que consiste en dar a la pokéball el efecto “bola curva” tal y como se hace en el béisbol. Esto lo consigues manteniendo la presión sobre la bola mientras la giras con rapidez, ¡antes de lanzarla con furia! Ojo que el efecto se consigue porque la giras en el sentido del reloj (hacia la derecha) pero la lanzas hacia la izquierda. La pokéball entonces hará la curva y finalmente irá hacia la derecha. La captura del pokémon con la bola curva te dará puntos de experiencia adicionales.

Ah, si te quedas sin pokéballs (no son infinitas), puedes conseguir más en las poképaradas. Debes girar con el dedo la redonda de la parada y te saldrán algunas.

  1. ¿Debo sentirme ridículo por disfrutar del juego?

¡En absoluto! Antes de todo, Pokémon Go es una de las maneras más entretenidas que han pasado por mis manos para hacer ejercicio sin darte cuenta. He recomendado mil veces como enfermera el andar para bajar la tensión arterial, mejorar la circulación, bajar de peso… La única manera de hacer salir de los huevos que recoges pokémon es caminando un mínimo de 0.5 kilómetros, así que andarás  y tendrás una recompensa por ello. Además, no estarás solo, porque formarás parte de una legión que ahora mismo es de unos 21 millones de personas en todo el mundo. El uso diario de Pokémon Go ya ha superado el de las apps más populares, como WhatsApp, Instagram e Snapchat, y las redes sociales, como Twitter y Facebook. También se ha posicionado en primer lugar, en el ránking de facturación, en las app stores de los mercados más importantes mundialmente.


  1. Como juego, ¿es bueno?

A parte del “hype” del momento y de la nostalgia placentera, el juego ahora mismo se encuentra en una fase Alpha. Eso quiere decir que las opciones son muy limitadas, no tienes muchas acciones a realizar en el juego y además no tiene ningún tipo “feed” social. Según Niantic, los desarrolladores, faltan funciones. Además, con la fiebre para bajarlo, los servidores a veces no aguantan y petan.

  1. ¿Es peligroso?

Si eres responsable, no. Lógicamente no debes jugar mientras conduces o haces alguna actividad que requiera concentración total. Además, puedes despistarte y perderte un poco por la ciudad. En Estados Unidos la caza por pokémons llevó un jugador a encontrar un cadáver. Es tan curioso que hasta se ha escrito un articulo de por qué los jugadores de Pokémon Go van a seguir encontrando cadáveres (aquí los ves: http://www.atlasobscura.com/articles/why-pokemon-go-players-are-going-to-keep-finding-dead-bodies).

También a nivel de seguridad, fíjate en qué automáticamente está seleccionado de tu información personal, para saber qué datos de tu Gmail estarás dando a la aplicación.

  1. ¿Cómo juego sin acabar con mi batería?

Es cierto que Pokémon Go consume mucha batería (y muchos datos). Se ve que la venta de baterías externas para móviles ha incrementado un 2.000% desde que salió el juego. Si no tienes un plan ilimitado o con gran cantidad, es posible que te quedes corto. Sin embargo puedes ahorrar un poco de batería con recursos del propio juego.

Ve a Opciones (dentro de la pokéball)> Ahorro de batería. Actívalo. Con esto, al girar el móvil hacia abajo, la pantalla se vuelve negra. Además, se queda desactivada la cámara de realidad aumentada (es decir, al encontrar al monstruito, no verás tus alrededores sino el ambiente del juego).